Re: *** Star Trek Mod Discussion ***
Actually, Zero was right in what I meant. Having a predefined map with systems having many warp points connected to each other could be a good way to simulate a "Sem-FTL" system.
At least it would be a lot easier to incorperate into the mode instead of relying on a warp point generator compenent.
As a matter of fact, if my calculations are correct, each star system should have no less then 8 warp points connected to it. Unless of course it is at a map edge. Also, might be a good idea ot make the star system objects in a system a little closer to the center of the Star system to more reflect the vast openess of space and to make ships with low "Warp Capability" or damaged warp engines have to travel far. At lightspeed, it would take 4 years to reach the nearest star system. That might be not possible to mode in, but you could make it where a ship with only a speed of 1 would take several months (maybe even a year to reach a nearby planet in a star system.
[ November 02, 2002, 09:05: Message edited by: Magnum357 ]
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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