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Old January 3rd, 2009, 01:22 PM
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Default Re: Jomon Analysis: 3.21

Quote:
Originally Posted by chrispedersen View Post
However, I stand on what I said previously. Jomon has adequate pretenders, adequate mages, good SCs (both in access to generics and in Dai Onis).
Except that's not what you said. I understand your post is a whole page back, so you shouldn't be expected to be able to find it. Here, let me help
Quote:
Jomon has fine pretender chassis, good mages, good SC Chassis.
Jomon's base game pretender chassis selection is mediocre. It has a handful of adequate choices; fewer than most. And its general access to the normal death SCs is as poor as any nation's, due to Jomon's weakness in death.

Its Mages are versatile, but slow, fairly expensive (as non-sacred), paths are low level, and you cannot depend on getting the paths you need. They are poor for battle magic due to the difficulties getting them around anywhere. Their mages are not bad, but certainly do not make up for their other deficiencies.

They have no SC chassis that stands out. Kenoku are a good thug chassis in some situations. Dai Oni are not normally available, and not a very good deal anyways. Fire and Death? How are you casting that?

Jomon has three clear issues:
1. Its troops are mediocre, especially base game.
2. Its mages are a bit pricey in the long term, rather random and micro-managey, and, most importantly, extremely slow.
3. It has nothing to give it a leg up for the mid or late game. Most nations have a strong recruitable mage, or thug, or SC, or Summons that fill in those niches. Jomon just doesn't really (its summons mostly have a slight use, even though they are cool).

In CBM it is more competitive, and I don't think Jomon deserves QM's 1 rating. But in the normal game it probably does.

Last edited by archaeolept; January 3rd, 2009 at 01:24 PM..
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