Quote:
Originally Posted by markmayhugh
Is there a guide of some kind of features or tools to help with micromanagement? For example, is there a way to make a forge command continue until there are no resources left, for example, forging Owl Quills until there are no air gems left, instead of going back to Defend every turn. Or at least a way to macro a command like one can do with battle order? Is there a way to set the default for a type of unit, so instead of defaulting to Defend, it defaults to Research or Patrol? Is there a way to set a default recruitment? I really like the depth of Dominion 3, but this micromanagement every turn is annoying.
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There is no monthly forge, but there is monthly ritual-casting. Monthly forging has been in the wishlists for a long time now, so you're not the first to notice it's missing. Many of the other suggestions haven't been mentioned before. Pity you didn't take part in the betatest, since then your suggestions would have had a much better chance of being implemented.
Some of these might already be mentioned in this thread, but I'll mention them any way.
There are keyboard shortcuts for research, patrol, blood hunting etc that are much, much faster than setting them the usual way. Hover mouse over a commander and press Shift+M for monthly casting, Shift+P for preach, Shift+R for research etc etc. Press ? to see list of keyboard commands (it might be missing few).
To recruit lots of units fast, hold shift while you select a unit. This adds ten units of the same type to the recruitment queue. You can also open the recruitment screen by pressing 'r' in the main map view, and exit it by pressing Esc. Esc exits most screens.
Pressing 'n' will cycle through the commanders that are on "defend" or "hide". This is a fast way to go through commanders that need new orders.
In battkes, pressing 'f' will make battles run faster, pressing 'n' will skip a round.