Air one so it's easier to get thundercloud dragons partly, but also because that way they could forge amulets of missile protection, since they have very poor missile protection for dom3k that would help them a lot. Or maybe give them 1 air income, so they can get air started more easily with their pretender.
You were going to do something to make the venemous dragons do higher damage... atm they have a 4 ap ranged attack, that makes them slightly better at range than ulmish planetary guards.
The summons are a bit low on research requirements for the power, yes. It's only the conjuration 5 ones that I am suggesting any sort of change to, they probably come early enough, it's just a matter of getting to the summons, having the gems and being able to cast the spell. I think probably your best bet is a sleeping 4F3A4E5S statue of the dragon god, with that you can cast your first level of summons without needing to get a huge amount of construction first and most summons you can't cast are in close reach. But they really need a huge amount of gems to get those dragons, and it's a bit hard to scrape them together in such a crowded map, with slow expansion. Obviously we need a Baalz guide to dom3k dragons :P
It's hard squeezing in all the magic that the dragons need plus scales too. But yeah, both luck and order are very important. With my suggested pretender chassis above, you can get 3 order, 3 luck, and dom 6 with 1 heat and 1 sloth. Taking another sloth or 1 death gets you magic 1, which is almost necessary with the low rp to cost of dragons. Sloth is dangerous though, with 2 sloth I had a second fort in the game I was playing earlier and all surrounding provinces and couldn't build a single commander from it.
Yeah, hopefully this will be enough to make them competetive enough to get somewhere in the mp game. I certainly wouldn't want to try how they are now, it would be painful
