Re: *** Star Trek Mod Discussion ***
I have made some adjustments to Captain attributes for each race. I noticed some of the same problems that were mentioned. If you have ideas for more Captains - let me know!
Also corrected the spelling mistakes. I had fixed them in the data files, but forgot to fix them on the website!
The TNG mod pseudo-QNP works fine. Example for Nacelle Engine X:
Escort> 5 Engines / 1 Engines/move = 5 Std + 5 Bonus = 10 spaces
Dreadnought> 15 Engines / 3 Engines/move = 5 Std + 5 Bonus = 10 spaces
What's the problem? Both ships use approximately the same proportion of size dedicated to engines and move at the same speed as intended.
In regards to Cloaks, levels VI-X just employ a different method of cloaking, but are essentially the same item, so why use another name?
The Galaxy Class is much larger in volume than the Sovereign Class. However, the Sovereign's special weapons mount will give it more firepower.
I have already made 40 planets with many more to be added!
[ November 25, 2002, 05:43: Message edited by: Captain Kwok ]
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