Re: *** Star Trek Mod Discussion ***
"Thanks Phoenix!
For now, I'm going to stick with the original TNG propulsion model."
No problem. As I said, just an FYI.
Oh, here's another one. If at any time the standard movement given by the engines goes over 255, SE4 does one of two things:
1- Range Check Error
2- Sets the standard move to 0.
This only really comes into play if you've got REALLY big ships in QNP. Ex I have a ship that takes 50 move to get going one space (hey, the thing is 8000kt). It cannot go more than 5 spaces per turn because of the 255 cap.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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