Re: Niefelheim - Who’s afraid of the big bad wolf?
@ Maxwell - What you need to understand about relief is that it doesn't give reinvigoration, but reinvigorates, which is a big difference. Relief reinvigorates each unit using a separate open-ended die roll. You can expect at least 1 point of fatigue to be recovered, but I average it much higher. Because its open-ended I've seen recovery as high as 17 points of fatigue.
@ Kissblade - Your thesis is based on the idea that a jarl without a E9-N4/6 bless is nothing. That isn't remotely close to the truth as that bless provides only a meager boost. A boost that is completely reproducible with magical items or battlefield spells. Jarls start out scary and their bless just makes them slightly scarier. The bless is just an add-on to an amazing unit. Take it away and they are still jarls. Also, you highly underestimate what 3 years of additional earth income amounts to. It isn't one or two extra hammers, but an income to actually do something with your pretender. As for being able to cast anything worth while, a pair of earth boots and the blood stone you picked up after empowering your god in blood lets you cast every earth spell in the game! Even with just the boots you lack the ability to cast Earth Blood Deep Well and that is all. A real earth pretender has skill in other paths so that he can do things like summon Golems, rain down meteors in combat, forge swords that deal non-resistible AoE damage with each swing, and make astral boosters for all his fellow astral mages. In my estimation, the real earth pretender is the master lich described, not some stupid one-eyed monster who got caught!
Last edited by AreaOfEffect; January 5th, 2009 at 12:51 PM..
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