
December 3rd, 2002, 03:07 PM
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Join Date: Aug 2002
Location: Guelph, Ontario
Posts: 34
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Re: *** Star Trek Mod Discussion ***
Quote:
Originally posted by Captain Kwok:
code:
Type := Research - Delete Project
Severity := High
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Research is lost!
Message 1 := A scientist has "misplaced" the data for the [%TechName] project.
Picture := ResearchDamaged
Time Till Completion := 0
Num Start Messages := 0
Ha! If only he spent more time researching and less time playing Space Empires.
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When I read this first, I thought it said "Delete Planet", not "Delete Project", which gave me an idea. Maybe certain research/industrial growth can cause actual damage to a planet or a system? This could be a trigger for a specific region of research (i.e., if you choose to research metagenic weapons there is a chance that you will get an event that results in a planet destroyed by a leak at the research plant).
Or, if you have a planet that has maxed out its industry, above and beyond, maybe there is a chance that a global catastrophy occurs (like Star Trek VI has a Klingon moon blowing up because of over mining).
I like events that are a little less random, and more controlled due to the actions of the player. If they are maxing out industry, or researching deatly and 'inhumane/dangerous' weaponry then possibly events could be made to make these risky.
[ December 03, 2002, 13:09: Message edited by: Major Tom ]
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