Thread: Faerun.
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  #39  
Old January 5th, 2009, 05:26 PM

Monkeyvich
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Default Re: Faerun.

I am starting to over-think this project I believe.

The biggest problem I am having at the moment is twofold and in the same region of basic design: Nations!

OK, first off. Nations come in three Eras. Am I insane enough to want to put junk like Netheril and the Sarrukh empire in there? I have the technology but the "whole cloth" factor would eventually creep in.

I am thinking about just making every nation Late Age to start with, since the Present of Faerun is much better documented.

But then, since I've got a map with one end in Icewind dale and the other ends in Zakhara and Kara-Tur .... I start wondering if there are enough nations. And how to define them? If Dominions is a game of Deity vs Deity then logically the factions should be deity based. But that barely holds for the multi-pantheonal nations ... in Mulhorand, Horus is revered beside Selune. it's insane. So then I think.... political?

Just try to start that list. I'll do it for us all: Lords' Alliance (Waterdeep and Silver Marches), Cormyr, Sembia, Mulhorand, Thay, Amn, Tethyr, Evermeet, Rashemen, Zhentil Keep, Tuigan Horde, Shou Lung, Tien Lung, Wa, Kozakura, Tabot, Murghom, Calimshan, Dambrath, gasp pant gasp.

Maybe factions? Harpers, Zhentarim, Emerald Order, The Rundeen, various religious factions might also fit here? or some crazy combination of all of the above type of groups.....

but then just think... of the start locations :P

Input is welcomed ....

Monkevich.
*cogitating madly*
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