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Old January 6th, 2009, 12:34 AM

Omnirizon Omnirizon is offline
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Default Re: Fourth Age screen shots

the new screen shots show the working unit generator and selecter.

it randomly generates attributes based upon values provided in each unit. the higher the value for a given attribute, the more the random selecter will favor that attribute. right now, i'm leaning towards having character creation use this too. in fact, waht you see in these screens is character creation using this. i wanted PC and NPCs to be generated the same and have the same mechanics. also, it pretty typical for rogues to use random attribute generation. here at least the randomness is controled

oh also a primitive map position generator is working. in fact, those circle's positions on that surface are being generated using a position generator. its simply been given a 'block formation' algorithm.

lastly, that green surface is built from tiles, i have a basic tiling function working. in the early stages of this game, maps can be built by tiling the entire map with a given tile, and then randomly placing some feature tiles. later on some more complex tiling algorithms can be used.

i will begin working on actual game play soon now
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