Re: Malleus Maleficarum
I'm probably going to get yelled at for actually going and *posting* this... and I'll be the first to admit it's not the nicest of posts, but sometimes there's just nothing nice to be said - and who knows? I might inspire future improvement!
To begin with, if you're in such a hurry that you can't spare the time to type up your guide using words rather than chatspeak, you probably didn't have time to think up any worthwhile content, either.
Actually reading the "guide" seems to confirm my suspicion - a rushed job with no substance whatsoever.
Your scales section seem to be nothing but butchered descriptions of what effects the scales have, something that's much easier to read in the manual or in-game - there's nothing about which ones are useful for the nation in question, which might have given it some redeeming value.
The pretenders section is roughly twice as useful, mostly because you actually mention something resembling strategy.
Units? Crossbowmen with buffs and either heavy infantry or paladins, with no reasons given. Okay, that's nice, I guess.
Commanders... well, I'll be darned! You can spy with spies! And assassinate with assassins! What will they think of next? Mages casting spells?!
Magic... well, it looks like we're back to the crossbow buffs. Is that the key strategy, I wonder? Then angels?
Here's a summary of the "guide", for those who'd rather not navigate that jungle of Weblish:
Marignon in five easy steps
1. Build crossbows.
2. Buff crossbows with your pretender.
3. Summon angels.
4. ???
5. Victory!
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Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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