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Old December 14th, 2002, 10:25 PM
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DarkHorse DarkHorse is offline
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Imperator Fyron:
No, it is not. You could have it destroy and build planets. So it would blow it up, then reform it on the next turn. Simulates the effect.
You may be right. I tried creating a stellar manip compenent as follows, but it doesn't do anything. I would like to know why exactly it doesn't work, though. Anyone know why?

From Abilities.txt:
Planet - Change Atmosphere
Value1 = Number of turns until atmosphere is changed.
Value2 = (It changes to the atmosphere breathable by the majority of the population.)

I created this component:
Name := Genesis Device
Description := Create breathable atmosphere on planet. Component is destroyed on use.
Pic Num := 40
Tonnage Space Taken := 10
Tonnage Structure := 100
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base
Supply Amount Used := 500
Restrictions := None
General Group := Stellar Manipulation
Family := 1000
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Stellar Manipulation
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Planet - Change Atmosphere
Ability 1 Descr := Change to Breathable Atmosphere.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Component Destroyed On Use
Ability 2 Descr := Component is destroyed after use.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Weapon Type := None

EDIT: It doesn't give any errors, but the ship just sits there over the planet, and Stellar Manipulation button remains greyed out. Oh well.

[ December 14, 2002, 20:28: Message edited by: DarkHorse ]
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