Re: Warhammer Nation: Lizardmen - v0.3 update
I think there are definitely some cases where the temple guard will be worse than other options, but that makes other choices like skinks (when facing heavy aoe battlemagic), salamanders (vs niefel for example) etc far too niche.
I am going to set them to mapmove 1, reflecting their overwhelming instinct to stay with the Slann/Temple. Then I'll look at their cost.
No matter what, lizards will clearly remain a bless nation, but I don't want a case where temple guard are all you build, that's for sure.
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