Re: Warhammer Nation: Lizardmen - v0.3 update
Ah yes, Saurus are already mapmove 1. Hmm.
I'm not sure I want to remove their armour entirely. Instead I'll probably make it very weak. It's just a pair of gold shoulderguards after all. They could also be more expensive in terms of gold and resources (since they are carrying a fair bit of bling).
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