View Single Post
  #10  
Old January 7th, 2009, 11:09 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,994
Thanks: 488
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: Naval Gun on Land Map

Quote:
Originally Posted by iCaMpWiThAWP View Post
Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Marek_Tucan View Post
How will the crews be treated? Like "ordinary" or like "para-qualified"?
I assume the vehicles themselves would take into account "airborne-or-not", right?
I have no idea, quite frankly. The main point of the code was to make it less easy for some "gamey" MBT tactics of dropping an M1A2 on the objective and have them ready to go. Airborne APC for example already have less chance of damage on impact. All crews are the same class - the game has no idea where they came from - so are likely to be ordinary grunts for paradropping.

Cheers
Andy
so we should expect heavyer casualities than with paras?what about the vehicle, it can get destroyed/rendered ineffective?(just noticed, airborne light tank is now at some advantage compared to normal MBTs, may be worth the points)
dropping support weapons and vehicles on silk hankies will result in a high attrition rate.

Vehicle can have a destroyed, or track damage result all on its own, so even if the crew survives then it may be dead or an immobile pillbox.

But not a lot of real armies drop anything other than light infantry out of cargo planes these days. Only the Soviets really would have done so, and the high numbers they would drop would offset the attrition. Everyone else that parachutes will only drop some infantry to take an airfield etc, and then freight the heavy stuff in.

And if it stops silly beggars dropping an MBT platoon into your rear zone as a coup-de main in a PBEM, then fine. Fine too if they do so, my HQ and his APC and any armed ammo carriers and SP-mortars etc in the back zone can then have fun chasing down the crews, too .

Andy
Reply With Quote