Quote:
Originally Posted by Zeldor
And now time for big Thank You post.
Special thanks to:
- Micah, for patience to answer all my questions on IRC and for subbing
- Reay, for game-long alliance, despite geographical difficulties
- AdmiralZhao, for gem donation from LA MArignon, that helped to move things faster [and funded GoH]
And to my allies:
- MA Marignon [Zenzei] - thanks for gems for Crumbles 
- Tir na n'Og [Reay]
- MA Arcoscephale [Twan]
- LA Midgard [coobe/anticipatient]
- MA Agartha [cidi]
And those that donated gems to LA AGartha:
- EA Marverni
- LA Patala
- EA Hinnom
- MA Abysia
- EA Agartha
- LA Marignon
- MA T'ien Ch'i
Also to my eastern IRC friends - atul [Bandar Log] and doncorazon [Utgard].
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No one is going to dispute Zeldor's skill at the game (at least, I'm not), especially considering that diplomacy IS an important skill in any game of this type, and this illustrates how potent that particular tool was in Zeldor's arsenal.
For "There Can Be Only 3", I felt that the very structure of the game would mitigate this precise phenomenon in multiple ways. First, people cannot just pick a favorite to win (and donate their dying gems, etc... how many free gems did LA Agartha actually get?), because no single nation would be able to stand alone. Likewise, if the 3 strongest nations ally, the structure would be in place - since anyone who wanted to impact the game would participate in an alliance - to support the formation of a mega-anti-alliance to take down the trio of ringers who wanted to bring about an early victory. Not only this, but because no nation should be able to stand alone in such an environment, monopolization of the Forge should not create a winner, as it would leaves one's allies without the tools that they needed to support the third nation who owns all of the artifacts.
Beyond that, I would suggest a banning of the Forge altogether anyways, as it seems to have allowed Zeldor to take an advantage, and in a short 2 turns magnify that advantage in a way that would require a mega-alliance to defeat, once those artifacts were all assigned and properly deployed.