Re: *** Star Trek Mod Discussion ***
I don't think I answered the tech tree question very well, so here is a better example:
Examples
As a Federation Player:
*Energy Stream Weapons I
> Lasers > Lasers I-III (All)
*Energy Stream Weapons II
> Phasers > Phasers I-X (Federation Only)
*Energy Pulse Weapons I
> Disruptors I-X (All)
> Phase Cannons [if Lasers I+] (All)
*Energy Pulse Weapons II
> Pulse Phasers I-V [if Phasers I+] (Federation Only)
*Torpedo Weapons I-V
...Anti-Matter Torpedoes I-V (All)
*Torpedo Weapons VI-X
...Photon Torpedoes I-V (All)
*Torpedo Weapons XI-V
...Quantum Torpedoes I-V (Federation Only)
*Vehicle Weapons I
...Mini Laser I [if laser I+]
...Mini Phaser I&II [if phaser I&III] (Federation Only)
...Mini Anti-Matter Torpedo [if Anti-Matter Torpedo I+]
...Mini Photon Torpedo [if Photon Torpedo I+]
As a Dominion Player:
*Energy Stream Weapons I
> Lasers > Lasers I-III (All)
*Energy Stream Weapons II
> Polaron Beam > Polaron Beam I-III (Dominion Only)
*High Energy Discharge Weapons I
> Polaron Cannon I-III [if Polaron Beam I+] (Dominion Only)
*Physics I
> Bunch o' stuff
*Physics II
> Phased Energy Weapons > Phased-Polaron Beam I-III (Dominion Only)
*Torpedo Weapons I-V
...Anti-Matter Torpedoes I-V (All)
*Torpedo Weapons VI-X
...Photon Torpedoes I-V (All)
...Positron Torpedoes I-V (Dominion Only)
Notes: Each race has different options open for each of the top level weapon technologies. Notice the differences between the Federation and Dominion weapons for the same tech areas. I have omitted other racial techs for clarity, but each one follows a similiar pattern.
[ January 02, 2003, 19:43: Message edited by: Captain Kwok ]
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