Quote:
Originally Posted by DRG
Quote:
Originally Posted by Charles22
Careful guys, as I have heard before on this forum, if you are playing the AI, be aware that the filtering can give you a very significant advantage, as the AI does not have the filtering available.
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Something, I might add, rarely heard when WaW opfire confirmation is discussed
Don
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Hmm, I never realized that about SPWAW. So they will fire just as blindly as the SPWW2 rendition, huh? Frankly I got tired of the WAW opfire anyway, as often the unit it picked to do so, was far from being what you would had picked. So WW2's filtering is sort of the same thing, but IMO only better, should one desire an advantage that is. I gets really tiring having to continually deny units that you don't want shooting in SPWAW in opfire.
I bet most people that have played SPWAW would swear the AI does have opfire ability, but it's really hard to tell unless one assumes you would have to see the AI go through more delays in their turn. I mean, I guess that's it isn't it (other than the obvious of knowing the coding, which most do not)? If the AI had opfire, it's turns wouldn't be as quick as they are for any of the other SP's. You sure don't see any red lines being drawn duriing their turn either.
So far as Imp is concerned, I was correct in stating that it is only SPWAW, or at least 'not' SPWW2, which will allow units to fire back (during enemy turn) when fired upon, despite the player reducing their range short of that unit, right? I don't think I have seen this game do that. Either way has it's advantages.