
January 25th, 2003, 02:00 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: *** Star Trek Mod Discussion ***
No offense Ryan, but have you played the AST mod?
Quote:
Maybe because not alot of technologies to explore or have I missed something?
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Each race has its own tech tree, and there are three additional tech trees to follow. Even the neutral empires have a tech tree.
There are mounts, weapons, facilities, components, etc for nearly every race in the game.
Granted the tech levels started off equal at 2 weapons and componets each with multiple levels, but that is the beuty of the game, you can add more as you go. I have simply not gotten around to adding more.
In defense of the mod is also the first to use the Fyron Q-mod, and to take full advantage of the Image mod. Not to mention a few other fine mods.
Never the less, your right, 1.4 on your scale is a good rating, and I am honored that you ranked it so well. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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