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Old January 10th, 2009, 06:24 AM
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Default Re: Niefelheim - Who’s afraid of the big bad wolf?

I'm with HoneyBadger. His point was that Baalz's ideas aren't new.

Not that someone else had written a similar guide. Not that HoneyBadger himself had mentioned these things before. His point was that experienced players already knew Niefelheim has more tricks than just the blue giants, and indeed many experienced players commented something along the lines of "I knew most of this, but I liked this one idea you had" or "I never used axes with the skratti before, that's nice".

HoneyBadger's example isn't meant to be identical, but similar.
He recommends using non-Niefel commanders and goes into detail about using Skratti as thugs, and he recommends similar scales (Luck 3 most notably), and worries about dominion death (which Baalz solved differently). Focus on the similarities. Alansmithee's post above is good, even though it focuses on the differences.


I think what irritates HB most is the fact that Baalz never mentions that these aren't all new ideas, and wrote a shocking introduction that made the reader expect something revolutionary.

"Let me introduce you to the other Niefelheim, the one geared to win the game rather than scare the crap out of everyone for only the first couple years. "
"Blasphemy, I know. Now I admit, Niefel giants make great indie stompers, but my goodness don’t you realize you’re paying retail!?!?."

It isn't revolutionary for players who have used most of these tricks before. For players who haven't, it might seem like it's all Baalz's idea.

HoneyBadger didn't say that Baalz copied, mind you. His point was to know what Baalz came up with and what he didn't, so that you respect him for the stuff he did come up with and not the stuff all veterans already know. Baalz is the guy who kills huge armies with his teleporting Marverni mages, not a guy who uses Skratti thugs.
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