Re: Curious about Dominions? how the AI thinks? which AI is best/worst?
The options for finding that out is:
peek into the game (which the methods corrupt the data)
Pre-set their locations on a map (which limits the data)
Or set the map size and collect lots of data to even out the numbers.
Im working with the last one though it takes the longest. At the moment all games are "medium" games by Dom3 standards. Im using a --randmap 15 on the game creation which generates a random map of 15 provinces per player. Later I will try the same with --randmap 10 (small game), and --randmap 20 (large game). And then I would be really curious to try it with something like --randmap 50 just to see the difference.
There is also another factor which has to be figured in. The AI uses type 1, type 2, or type 3 AI. Standard, Defensive, and Aggressive. I have no way to set those so every game, every nation, will receive a random AI.
So the end ratings would be 9? for each nation?
Early Ulm:
Small: std, def, agg
Medium: std, def, agg
Large: std, def, agg
I guess that each one could be just a number reflecting its avg rating. In Early Age there are 24 nations. Lets say 24 means usually first out of the game and 1 means usually winner. so if it was
Early Ulm:
....s.d.a
Sm:3:5:1
Md:6:9:3
Lg:10:13:8
then we would be able to show (at last as far as the AI handles Ea Ulm) that its game balance tends to be that it does well on quick-game/small-maps. Hopefully another nation shows exactly the opposite. (my hopes for that was on Arcos but Im beginning to show that Arcos has a problem which I will bringing to Johans attention soon)
BTW for those who prefer more than numbers. Im working on charts. And Im working on a "Watcher Nation" which will allow a Gods Eyes view of the game with many super stealthy scouts (flyers, maybe teleporters). It will be a non-playing nations which will allow "tourists" into the game. Not THESE games since it would violate the data but I will make some mega-huge AI game (possibly with players) available for spectating.
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