Re: Awe Question
As long as this thread has semi-morphed into a discussion of the Virtue, one of my favorite Pretender choices, I might as well toss out my experience with her.
Pros:
-High Base Dominion (4, same as Immobile pretenders, higher than any other type of pretender I can think of)
-Awe +4 standard, and with high dominion getting bonus awe certainly affordable
-Air Magic (base 2) great on SC and thugs for Arrow Shield, Mirror Image, Mistform, and Cloud Trapeze
-Base Encumbrance of 1, very few units have encumbrance this low giving the Virtue a lot more staying power and makes balancing encumbrance and revig easier
-Flying
-some elemental resistances
Cons:
-Poor starting equipment, lack of armor particularly significant
-Low HP and Protection almost necessitates additional gear or she will die regardless of awe.
-80 points for a new path limits possible diversity.
The end combination is something difficult to use immediately as an SC, yet can become very powerful with some spell research and gear.
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