Quote:
Originally Posted by Gregstrom
Odd - I'm sure I've had Ice Devils caught in Cocytos for more than one turn before.
Quote:
Originally Posted by lch
Devils don't have a bonus, but Arch Devils have a 100% chance to return from Inferno and Ice Devils have the same for Cocytos. The wielder of the Tome of the Lower Planes has a 50% chance to escape from them each turn.
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Let's say they seem to have some bonus, I don't know what it really does. I have inspected the item data and the unit data, and the Tome of the Lower Planes grants two things with value 50, which the Arch Devils and Ice Devils have with value 100 respectively. Maybe it's a percentage bonus to their escape roll, I haven't looked yet.
Okay, now I
have looked, and the game does differentiate between being "Lost in Time and Space", aka the Void, and being lost in "some hell", aka Inferno and Cocytos. Being lost in the hells works like this:
- Every unit in them has an 8% chance to escape each hosting, plus their bonus value, which means that 100% units automatically escape
- Fire and Water magic skill respectively should probably get involved into the checks, but while it is queried, the value is never used.
- If they did escape, they have a 50/50 chance of popping up in a province under your control, or just any random province
- If they did escape and had some Fire/Water magic skill on them, then they'll have a 10% chance to increase their skill in it by one if it was between one and four.
- if they didn't escape, then they have a 50/50 chance to get attacked by monsters, units without commanders die instantly.
- in Inferno, there's a 50/50 chance to fight 2xD30 Imps (303) or 1xD8 Devils (304)
- in Cocytos, there's a:
27 out of 64 chance for 1xD8 Frost Fiend (449)
1 out of 4 chance for 1x Ice Elemental (831)
3 out of 16 chance for 2xD10 Unfrozen (1203)
9 out of 64 chance for 1xD20 Winter Wolf (511)
all these rolls are like DRNs, crits are rerolled and added to the sum.
Being lost in the Void works similarly to this, but astral magic actually
does make a difference in the escape rolls, and some other stuff, too, and it might raise your astral magic like with fire/water above.
P.S.: It might be that a unit's escape roll throws them right back into the hell, if they'd escape to one of the hells or the void, but that's about the only thing that would make an Ice Devil stay in Cocytos for longer than a turn. Maybe he was in the Void or Inferno instead.