Re: better retreat controls
Fire and Flee would be pretty useless even if retreating were orderly--you need more than two rounds of concentrated fire to make a difference, unless you have so much firepower present that you'd win the battle anyway. The only cases I can think of that might justify Fire and Flee are 1.) banefire bows, 2.) black bow of botulf, 3.) bow of war (since you only have 7 shots anyway). Unless banefire archers can retreat without dying (I can't remember but I think so) these are all commander orders, not troop orders.
Actually I lied. I guess you might consider setting javelin troops on "Fire and Flee" as well. Although it would be nice if it actually let them get off two *shots* instead of just two *turns* before fleeing.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|