Re: Lost in Time and Space?
Out of curiosity, I had a look at how being lost in the void works, too. I'm not as sure about it as I am about being lost in the hells, but this should be close enough:
- units without a commander have a 10% chance to escape the void into a friendly province
- units with commanders have the same chance plus a bonus of 20% per commanders astral level
- otherwise, according to what I can see, they should escape into a totally random province
- it seems that there's a 50% chance, minus 10% per commander's astral level, to get feebleminded upon escape. the code looks somewhat erroneous, though.
- if the unit escaped, there's a 30% chance to be affected by peering into the void. If the unit had less than 5S magic, it gains 2xD50 insanity, crits are rerolled like DRN, and if it was a commander then it gets +1S magic.
Now, if there wasn't an escape:
- units without voidsanity have a 99% chance to get 1xD6 insanity, crits rerolled
- units with voidsanity have a chance of voidsanity% to avoid this
Then there's a chance for encounters with void beings, at 20%.
- like in the hells, units without commander are killed immediately.
- in 3 out of 4 cases, the fight is against 1xD25 (no crits rerolled) void monsters.
- otherwise, in 1 out of 4, there will be an assassination attempt, but I don't really understand this enough. There's a 5% chance to fight a single assassin (a doom horror, maybe?) and otherwise, up to two other assassins.
Last edited by lch; January 11th, 2009 at 08:49 AM..
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