Quote:
Originally Posted by Imp
Anybody following this finding comments on weapon effectivness new arty routines etc useful? I am open to suggestions if want things I am not covering or further explanations as brushing over.
Have so far found that French tanks are hard to kill without 88s but we do have alternatives.
Play is a bit quicker than vs a human he would have needed more evidence of a river crossing for instance before main push off & air could have had a look at the river bank there to help fool him. Things like positioning for flank shots tends to be easier but trying to use reasonable tactics. Having said that crossing where I did would probably not have been wise.
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Well - I did mention the volley-fire with 37mm guns to go for the track break/abandon way of dealing with chars B in another post.
Also - the 47mm gun in the Jpz 1 is rather hot, even without any sabot (comes later, but by then you are in the desert and the thing is too vulnerable there IMHO). It is
reliable on class 8 (char b1 bis turret front) till 200 metres, class 7 (sides) till 400, and class 6 (turret sides, kilt and H39/R35
best armour) to 550. Under 500 you will get some weak point shots if to-hit chance is 80-90+. ( Best AP is a point or 2 more from WH size, but not reliable e.g you
might get an 8 result at up to 800m but I would
not bet the farm on it

!).
I don't bother with 88s as German in my core - too much bother to cart about and set up in an unnoticed place (or they get shelled). Useful as support if defending perhaps. For France 40, I
do bother to get a couple of sections of Jpz 1 and use these in close support of the tank platoons. It needs to operate "up front" as it has no great range. Nice toy.
(You can get the same Czechoslovakian gun as an ATG in 4/40+, it's miles better than the 37mm door knocker.)
2 88 flak 36 and transports = about 230 points.
For that, I can get 3 sections of 2 Jpz1, which are SP and somewhat less vulnerable.
France 40 = Jagdpanzer 1, for the German player who knows his kit.
Cheers
Andy