Re: Curious problem with #newweapon
I was able to skirt the problem by using a weapon's number code rather than the name string when specifying the weapon. I don't know why that would make a difference, but it did. I suppose there might be more than one weapon defined that uses the same text string but only one reference number per weapon, so the system could get confused with the use of the name string and wind up using a weapon that has different stats than one would expect. Resulting in of course, sometimes strange behavior.
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