
March 13th, 2003, 07:51 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: *** Star Trek Mod Discussion ***
Quote:
Intelligence operations in the Star Trek mod focus more on espionage and low-level sabotage, so projects like force concentrations, ship bombs, and research interruption represent the general options available. Unbalancing projects such as Puppet Political Parties have been removed to prevent issues that plague regular SE:IV games. The research path for intelligence projects has been divided into a couple of areas so AI races will not waste time researching and launching intel projects that are of no benefit to them.
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This is from an upcoming update to the 'features' page at the STmod website. What do you think?
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