Re: Helheim - lets burn some rubber
Hmmm, a couple people seem to be having trouble getting this opening to work while I'm very consistently able to do it every time I test it. I must be failing to communicate some aspect so let me see if I can clearly show how I do this start. I've attached a zip with the turns starting with the first fight (turn 3). I'll also assert that this was not a particularly lucky start, in fact this was slower than what I usually do with more backtracking due to my capital being placed right against some impassable mountains limiting my options for expansion.
Turn 1: Scout -> prophet, recruit Helkarl & 2 Helhirdings.
Turn 2: Scouting reveals my neighbors are:
30 militia/heavy cavalry
20 militia/archers
40 wolf tribe
50 militia/archers
Seeing only one province I’m confident I can take with the smaller expansion squad I decide to combine them for this turn. From the flanks the Helkarls are scripted to bless and attack rearmost, Hulkarls are holding and attacking and the serf warriors doing the same from behind them. I choose to attack the wolf tribe primarily because it has the most neighbors and thus best prospects for good expansion next turn.
I recruit a dwarf and 4 Huskarls.
Turn 3: Oops. What I outlined in turn 2 was what I meant to do, but apparently I accidentally sent half my army to attack the 20 militia as I had originally considered, and also forgot to send my prophet along for smiting. Oh well, I carry the day anyway as my Helkarl runs back and kills the wolf tribe leaders. Total losses: 1 Huskarl and most of my serf warriors (who I was mostly just trying to kill off anyway).
Attack 20 Militia/archers
Attack 10 militia/heavy cavalry (include my prophet this time!)
Recruit Helkarl, Helherding and 6 more Huskarls
Turn 4: Unlucky roll makes my Huskarls route from militia of all things, but my Helkarl and Helherding escape unscratched. Heavy cavalry dispatched with no casualties.
The Helkarl who ran away collects the Helherding and joins in an attack with the fresh recruits on 30 militias and archers. Other army lacks confidence in all it’s potential targets and falls back to collect reinforcements. Recruit my second dwarf and 10 Huskarls. Prophet moves to where he can support my army next turn.
Turn 5: Battle successful, lost one Huskarl. Split that army up, half attacking 30 militia, half moving into position to attack next turn. 3rd army, having collected reinforcements moves into position for next turn. 2 dwarves head out to site search. Recruit a Helkarl, Helherding and a dozen Huskarls.
Turn 6: Battle successful, no casualties. Scouting reports look grim so I reconsolidate my western squads. Attack 40 militias/heavy cav to the easy and move third army into position. Recruit a dwarf.
Turn 7: Battle successful, no casualties. Time to start saving for a castle, recruit another dwarf. Attack 50 militia/heavy cav with my double Helkarl squad + prophet. Also attack 40 barbarians and 40 lion tribe with armies 2 and 3. 3 dwarves out site searching now.
Turn 8: All attacks successful, total casualties 6 Huskarls (there were a lot of heavy cavalry). Yeah! Found steel ovens which would obviously be great given this strategy if this was a real game. Attack 30 militia/HI, 20 ghouls/longdead, and 30 militia/HI. Recruit another dwarf and some indie commanders to put up extra forts.
Turn 9: All attacks successful, total casualties 3 huskarls. Simultaneously start construction on forts 2&3. Recruit a dwarf, & pull my prophet back to start putting temples in these extra forts. Attack 40 hoburg militia, 70 jaguar tribe (using two Helkarls), and 10 LI/archers.
Turn 10: Ayeee! The 10 light infantry had an air mage. Luckily my rear attacking Helkarl killed him first. Size 1 Hoburgs proved to be pretty good against glamoured troops, they ran me off but the Helkarl & Helhirding survived. Other two attacks successful, total casualties 10 Heurlkarl.
So, I think this is far enough to demonstrate the technique. Turn 10 I've got 15 provinces, 2 castles going up and have several dwarves out site searching, would be cranking out a dwarven hammer and about to start the skull mentor factory if this were a real game. Again, this is pretty consistent with the other tests I've done, I'm not sure what you guys are doing differently. I had some good luck, some bad, but as I mentioned I generally can do a little better with the ability to spread evenly in most directions.
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