Re: Zen and the art of Thugging
Thanks Baalz for another great guide!
On the anti-thug topic:
There's also the bows, which are good anti-thugs especially if the thug is the largest unit on the other side. Set phasers on "fire large enemy monsters"
Botolf to feeblemind caster thugs.
Thunder Bow is AN for non-lightning resistant thugs.
High precision, a bow of war, and Flaming Arrows works pretty well.
Ethereal Xbows for when MR has been neglected.
Vision's Foe against high-defense thugs will being their defense and attack down to zero after 2 hits (or just one hit for one-eyed thugs).
In the non-bows category, the Standard of the Damned is also good in combo with Quickness, against any thug that's not lifeless.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|