
April 1st, 2003, 02:31 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: *** Star Trek Mod Discussion ***
Quote:
For example, shields are at 50 with a total of 75 in crystalline ability before taking 100 damage points. The shields would drop to 0, 50 damage points would be done to the hull, and then the shields would charge back to 75 points.
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That Last number should be 50, since the shields get boosted only by the 50 that hits the hull, not the maximum potential (75) of the generator.
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