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Old April 6th, 2003, 09:28 AM
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Default Re: *** Star Trek Mod Discussion ***

All levels of Space Yards can repair 10 comps per turn. It's mostly the result of smaller armor and shield components, plus their leaky effects, which lead to a lot more damaged components. There are also a number of other repair options from engineering to repair bays to replicators. I was also going to add a repair component for vehicles only, so you could make repair pods (treated as fighters) but I'm not sure if that works since I haven't tested it and I can't remember the results of the thread concerning this kind of thing a few months back.

The building rates are designed to proportionally reflect the costs of a typical ship. So basically, all three resources are being used to build the ship throughout its build time. You may also noticed that radioactives extraction rates are also much lower. That is to reflect their nature as 'exotic' elements. I mentioned a few of these items under features at the website, I think.

Sometimes Fyron's forums are slow to load or not working, but oh well. I prefer using them simply because we can create individual topics, so things don't get lost as easily as they do in this thread.
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