The high numbers of damaged comps should take a while to repair. That is the other half of using leaky armor and shields. Having the SYs and Repair Bays repairing a lot more comps removes the space junk aspect of leakiness.
Quote:
I was also going to add a repair component for vehicles only, so you could make repair pods (treated as fighters) but I'm not sure if that works since I haven't tested it and I can't remember the results of the thread concerning this kind of thing a few months back.
|
It definitely works. The units can use repair components just fine, and they repair ships just like a repair bay does.
[ April 07, 2003, 06:02: Message edited by: Imperator Fyron ]