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Old January 16th, 2009, 12:05 PM
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Default Operational Problems Looming

Taking the advice of High Command & having some Jagdpanzer 1s along for the ride would most definetly have helped, despite operations length I am now watching time.
Nearly in a position to launch an attack on 5 tanks but delaying slightly as sent a scout for a look & he has found 2 more so far about 600m back covering them., Taking this lot down could prove expensive & time consuming.
Road Force is at bottom of first hill no fire recieved from woods on.
Bank force took out first AA Gun Raumpanzer moving in sight at a safe range to draw some fire then infantry & MkII killed it for no loses. Found another one tricky LOS as surrounded by high grass.
This force cannot move much further unless I smoke original Char again so is vectoring towards it. An ATG has opened up vague idea where troops off for a closer look on foot. So 2 pronged attack on hill.

With the adition of FJs this has turned into quite a big game having to think logistics trucks are ferrying people to contact & having to move arty pieces several of which are now out of ammo as resupply is otherwise occupied.
Becoming increasingly harder to maintain momentum without incuring loses.
The number of tanks is proving a problem 17 so far & I play with tank heavy off because & could well be wrong AI seems to buy more complete formations & hence a better force if do.
The easy option would definetly be to leave Northern tanks alone as don't protect anything now but will probably make a rush for 3 flags in area I have taken.
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