Re: Pillar of Fire
Ok I gave it a go. I managed to pretty much take out most of the enemy tanks with the ATGMs and I let my artillery take out their artillery. When my main force arrived I advanced under the cover of heavy smoke screens. I kept my sappers on the point and they cleared the way under as much smoke I could use. I ended up with pretty low casualties on the main attack body, but most of my ATGM teams were taken out by either enemy artillery, air strikes or late game enemy counter attacks. I hate not being able to retreat units off the top or bottom. I got a pretty solid marginal victory with scores in the range of 10 000 vs 3000.
So what did I think of the scenario? Well, it was pretty nice actually. Usually I don't bother finishing desert scenarios as they tend to be awfully dull. This one, however managed to combine small unit action with tanks roaring in the desert and finally urban combat. I like it when scenarios have some variety. So yeah, pretty solid work.
The only complaint I really have was that the Israelis had no AA resources. Admittedly I'm not familiar with the Israeli doctrine but I would assume an armored spearhead of this size would have at least something to keep the hostile airplanes away. At times I was forced to watch Egyptian planes strafe my advancing tanks unopposed.
Overall, however, I'd say this scenario was well above average and probably the most interesting one I've played this month. What really made the difference here was the diversity of the different phases of the scenario.
- Koh
Edit: oh yeah and my 4.0 version of the game doesn't have any stock scenarios in slot 203. They end at 199
Last edited by Koh; January 17th, 2009 at 12:37 AM..
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