Re: Warhammerama - Running
Muwahaha! Nehekhara is fallen! Its pyramids have been crushed by the powerful magic of the Slann, and the enchantments preserving the buried Tomb Kings have been broken. Never again need the living fear the walking dead of Nehekhara.
Man, I did a big scripting effort for that battle - the few Slann were going to leave after one turn, so as to not lose too many to Magic Duel, and the skinks had lots of little nasty spells (Frozen Heart, Farstrike) to kill off your army. I'd expected that your Tomb Kings and Immortals would have been reborn yet again inside your walls - I guess perhaps it doesn't work like that?
Yeah, I noticed that none of your TKs had cast Divine Blessing last turn. That was quite unfortunate. I'm surprised they didn't cast it themselves. As for the communion - once one of the communion masters has cast a spell, all the slaves take no action for the rest of the turn. One slightly gamey way around that is to make sure that all the slaves are first in the list, and the masters at the end (actions are always taken in the order the commanders are listed in).
I beat Sombre's army by having a huge array of skink priests with astral, and perhaps one Slann at the end of the list. The Slann (or it could have been a skink casting communion master) cast Power of the Spheres, and someone brought the Banner of the Northern Star. So all the skinks were S3. Then I just spammed Stellar Cascades. There's no way of resisting that, so all the ogres went rapidly over 100 fatigue and I had a horde of red crested skinks to mop them up. It was brutal. I can find a turn file if you'd be interested.
So, game over? Thanks very much for the game, I enjoyed it a lot. And thanks again for being such a good sport with my _extremely_ slow play recently. I think I'd better not take on any more games for a few months, till I'm done writing up, but after that I look forward to playing with you again some time.
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