Re: Nation - Tomb Kings - Released!
Hmm, I'll have a think about the paths. I think they're fairly normal for MA though. I was thinking of Marignon when choosing them. They've got similar diversity to Marignon, but unlike Marignon they have at least some chance of getting level 2 in the rare paths, and they're really quite powerful in death, whereas Marignon have lower level astral with their fire. However, Marignon does have the big advantage of communions.
On the other hand, you could argue that being as they're so expensive, it'd be nice to have a bit more chance of getting a third decent path. Earth in particular seems thematic. Hmm.
You reckon they need a bless? I'm not sure how I feel about that. They are super-holy oriented, so it's not unreasonable. I always think it's a shame when the sacreds supercede all the other units a nation has though (as happened in this game with the Lizardmen - I only built Temple Guard after the first few turns). Do you have any thoughts on that?
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