Quote:
Originally Posted by GeneralChaos
I BELIEVE the computer at the end of the turn will just send them to the nearest friendly base(no matter what size base & however far away) and that they will be able to carry out full operations for the next turn.
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The manual is unclear about this.
Logically, however, one would think that the larger ships cannot be repaired at bases that cannot handle that capacity. If there are no larger bases available for the larger ships, then it's probable that those larger ships would go into the reinforcement pool and become avaliable once bases become available that can handle these bigger ships.
Also-- and the manual is clear about this-- repairs will begin first on the most important ships. To say that damaged ships will repair and become fully operational next turn is incorrect.
Alan