View Single Post
  #4  
Old January 17th, 2009, 12:53 PM

JMHawkins JMHawkins is offline
Sergeant
 
Join Date: Mar 2008
Location: How does Puget Sound?
Posts: 335
Thanks: 3
Thanked 7 Times in 6 Posts
JMHawkins is on a distinguished road
Default Re: Rules Question - Stranded Captial Ships

Large ships will go to a major base at the end of the turn if they can reach it (see note below). But if they've been damaged badly enough, they may be foreced to a smaller base nearby the battle. In that case, they may remain in port at the minor base (in fact, may be required to if they are really in bad shape) to conduct repairs. Minor bases can repair large ships under these circumstances, but it will be a slow process, so as soon as the ship is patched up enough to reach a larger base, you'll want to move it.

For ship size rules, the four "home" ports (Brisbane, Ceylon, West Coast and Home Islands) are always considered Major ports, regardless of their damage level. TFs sailing from one of these ports will still suffer combat efficiency penalties if the port is badly damaged however.
__________________
John Hawkins
KE Studios
Reply With Quote