Thread: Mod Pax Malazica.
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Old January 17th, 2009, 04:23 PM

Calchet Calchet is offline
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Default Re: Pax Malazica.

To show some sign of life, I've uploaded the current in-progress version, "Alpha 3".

I'm currently just getting into the graphics part, and as such, there should be quite a few additional updates over the next few weeks.

Other changes for the current version are poorly documented, but a changelog would look something like:

- Claws are now sacred.
- The starting scout is now a Marine Sergeant. You can give him some of your starting Marine troops and have him sneaking off to harass someone instantly, if you like.
- A construction 3 fire spell summons some sappers wielding more powerful munitions. Handle with care.
- Heroes more or less finalised:
Adjunct Lorn is virtually immune to magic thanks to her Otaral Sword, and she will extend this protection to your army, duplicating the effect of the spell Anti-Magic.
Tayschrenn is simply a very powerful mage of many paths.
Coltaine is a great commander, with an unparalleled Standard ability and Awe. He also summons a Wickan Horseman and five dogs each turn.
Fiddler is a sapper extraordinaire, and uses a custom weapon to fire heavy munitions from relative safety.
- Heroes no longer named. Curse you, lack of nametypes!
- Sprites for Marine, Marine Sergeant and Coltaine.
- Other stuff.
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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