Re: Nation - Tomb Kings - Released!
Okay, interesting. Well, I've just been working on improving the buffing spells, and I've made them much better. The trouble I was having was that there is no "MR negates with difficulty" - you can only have MR negates, or MR negates easily, and they give too low a success rate on the buffs. But I had a cunning idea, such that by using #nextspell, each casting of Resilience and Strength of Tomb actually casts it three times. This gives a pretty good success rate - one or two ordinary priests are enough to fully buff a small army. I've also slightly improved the healing spell. I've found that non-sacred troops are now plenty powerful enough to make effective raiding parties. Reasonable prot and high defence gives them good staying power, and enemy troops get tired in prolonged combat. A group of 10 or so Tomb Guards were easily able to fend off some indy knights.
What do you think of the Anubites and Servants of Horus? The idea was that you could use them, alongside the Watchers, to create non-undead armies if the enemy was using a lot of Wither Bones. Maybe I need to make them even cheaper?
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