Quote:
Originally Posted by thejeff
So you wouldn't consider it a bug for the AI to just do nothing? Sit in the starting castle and never recruit, research or try to expand. After all, a human player would be allowed to do that. Or maybe it could destroy it's own starting castle, lab & temple. Why not? A human player could.
The AI has enough trouble competing. It's worth pointing out especially egregious examples. Call it a design flaw rather than a bug, if you want. It's still an error of some kind.
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My statement assumes that the AI is capable of making judgments. If it were a case that the AI wasn't capable of action, or if it wasn't allowed to weigh it's options, I would say that would be a bug. This example clearly shows that the AI at least doesn't set all of its commanders to "set battle orders". If the AI is able to make decisions and doesn't do what you would do, that is not a bug.
In fact, I'm not sure I would fire off my bow of war if it were me. It might be 13 arrow shots, but it would be 13 short bow arrows, which frankly isn't that exciting. Compare that to the an 18 strength armor piercing life drain attack on an ethereal unit who flies and has fear. You can very likely deal no damage with the bow, but the melee attack is more then likely to deal damage, net bonus HP, and your looming presence is guaranteed to deal moral damage to 15 squares around you.