Re: Crossbows vs. Longbows
I don't think that would reflect what they did particularly effectively, and could do some really massive things to battle mechanics. Full AP damage would make them insanely powerful, and I doubt that anyone's going to be coding a new "lesser AP" at 10-25%.
What could be done in a mod easily is a damage increase for weapons like battleaxes, warhammers, maces and so on, but even that could be tricky to balance. Although it might go some way to counteracting the fact that these weapons don't really do more damage than a sword and tend to have worse Att/Def values as well.
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