Re: Customized Magic?
If you take a look at my Lizardman mod you can see how I've handled high magic. I think the current dom3 magic system is fine for Warhammer, you just need to think about it, see how the paths match up. I'm currently working on a Colleges of Magic mod which takes each of the core Lores in Warhammer and sets them out in dom3 terms (eg Bright = pure fire, evocation school, gold = earth and fire primarily, alteration, grey = death and air, enchantment etc)
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