Quote:
Originally Posted by Caradryan
In that case, is there a command I could use to limit certain spells to only High Elven mages? Flames of Asuryan, for example, would be a pretty nifty idea, but it wouldn't be the "Flames of Asuryan" if EVERYONE gets it.
I suppose I'll just have to make High mages something like multi-pathed experts. Not sure how well the balancing would work...
Perhaps, if there's a way to code it. (Though I have no idea how to code for growth rates). You could recruit only adepts or trainee mages, and these mages would level up over time? I.E. Gain four new paths over the first year, three in the second, two in the 3rd, and one more for every twelve turns they spend researching.
|
Yes, you can restrict spells to a nation. Flames of Asuryan would make a great astral/fire spell for high elves only.
No, you can't code mages to get stronger that way. Well you can, as you can do most things with modding in dom3 to an extent, but it won't work the way you want.
There are a bunch of ways you can do this though. You could have one 'type' of mage which is more fire, water, air and astral, who is a battlemage. And one who is more nature, earth and astral and is prefers sitting back casting rituals and researching etc.
That isn't how I'd do it, I'm just pointing out possibilities.