Re: Nation mod: Harabatia: Rise of the Raptors
A few changes already:
increased gold cost of wingless archers to 13
increased gold cost of wingless ravens to 15
increased gold cost of risen yasad to 30
fixed Harab Seraph, no longer can get water magic, but can get nature through custom magic, replaced ice cap with half helmet, as Harabatia isn't supposed to have any ice weapons.
Upcoming changes: I plan to make an Eagle King god, which would fit into the ancestor worship religious theme. Otherwise awaiting comments for balancing and further unit creation, particularly summoned units, and maybe more heroes.
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