Quote:
Originally Posted by cleveland
On the original question of armor penetration, I think it's really a Terminal Ballistics issue.
Neither the arrow nor bolt would be rotating (like a rifle bullet) so the longer arrow would be more subject to yawing & pitching than the bolt.
|
Actually, arrows (and bolts) are rotating. That's the reason you put the little feathers on the end of an arrow (usually 3 feathers for an arrow, 2 for an bolt). The feathers are slightly curved to give the projectile a spin in flight. This spin stabilize the flight.
As for armor-penetration, different arrow tips are used even today for different purpose. There exist hunting arrow tips (three or two razor-sharp bladed to cause flesh wounds), "sport" tips (cone) to penetrate (not too much) a target and blunt tips for bird hunting (stun rather then kill).
I have once seen historical special designed "armor-penetrating" arrows... those things had practically a pyramidal-shaped steel needle on it's top. Certainly not cheap or easy to produce.
Possible solution for Dom3 regarding armor-piercing longbowmen:
Create a new unit type "Elite Longbowmen" with armor-piercing longbows. Damage still lower than a crossbow but AP. Good stats, but more resource and gold cost than a "normal" longbowmen.
Off-topic fact:
bowmen used to urinate on the arrows to cause infected wounds.