View Single Post
  #2  
Old January 20th, 2009, 04:08 AM
Horst F. JENS's Avatar

Horst F. JENS Horst F. JENS is offline
Sergeant
 
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
Horst F. JENS is on a distinguished road
Default Re: Crossbows vs. Longbows

Quote:
Originally Posted by cleveland View Post
On the original question of armor penetration, I think it's really a Terminal Ballistics issue.

Neither the arrow nor bolt would be rotating (like a rifle bullet) so the longer arrow would be more subject to yawing & pitching than the bolt.
Actually, arrows (and bolts) are rotating. That's the reason you put the little feathers on the end of an arrow (usually 3 feathers for an arrow, 2 for an bolt). The feathers are slightly curved to give the projectile a spin in flight. This spin stabilize the flight.


As for armor-penetration, different arrow tips are used even today for different purpose. There exist hunting arrow tips (three or two razor-sharp bladed to cause flesh wounds), "sport" tips (cone) to penetrate (not too much) a target and blunt tips for bird hunting (stun rather then kill).

I have once seen historical special designed "armor-penetrating" arrows... those things had practically a pyramidal-shaped steel needle on it's top. Certainly not cheap or easy to produce.

Possible solution for Dom3 regarding armor-piercing longbowmen:


Create a new unit type "Elite Longbowmen" with armor-piercing longbows. Damage still lower than a crossbow but AP. Good stats, but more resource and gold cost than a "normal" longbowmen.


Off-topic fact:
bowmen used to urinate on the arrows to cause infected wounds.
Reply With Quote