View Single Post
  #3  
Old January 20th, 2009, 01:09 PM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: Infantry - What Do You pick?

Quote:
Originally Posted by Charles22 View Post
Quote:
Originally Posted by iCaMpWiThAWP View Post
I personally like heavy infantry, something like slots: 1.rifle 2.SAW/BAR/LMG 3.Hand/rifle Grenade(GL or mortar maybe?) 4.satchel, flamer, rocket, bazooka...whatever is heavy enough to blow tanks and bunkers with,EDIT: HA! MOLOTOV! it rocks tanks
So that's your ideal unit? You wouldn't rather get another LMG in slot 3 if possible? I guess that's pretty much what your 12-13 man squad consists of, one rifle and one LMG, although even those can be different, like the SMG units having SMG instead of rifle, but your main area of choice ends up being usually in slots 3 and 4.
well, another LMG slot would make units lack heavy weapons, like satchels, because usually they are given Hand grenades, it would be like,a 12 man squad would pack, 10 rifles, 1 smg or 2 LMGs, hand grenades for everyone, filling the 4 slots
Quote:
Originally Posted by Charles22 View Post
Quote:
Originally Posted by Ironfist View Post
U.S. Army: FSSF
12 men, commando type

Weapon:
M1 Rifle (semi-auto)
3 BARs
Bazooka
Flame
Sounds really good. How about before the bazooka was available?
Hand grenade perhaps?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
Reply With Quote