Re: Nation mod: Harabatia: Rise of the Raptors
It's my birthday, and how am I spending it? modding Dom 3. Anyway, new version released. Adds a banner a new mage commander(Harab Naturalist), and makes a God version of the Eagle King. Also I reorganized the .dm file, upgraded the PD, and altered the starting units(now is 15 Raptor Home Guards and 5 Ogre Bulls instead of 10 Raptor Warriors and 10 Raptor Home Guards). In play testing I've noticed that the custommagic mask never seems to give my mages any additional nature magic, even though it is listed. If anyone else notices this, or knows why, let me know.
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