Re: New Mod: Star Wars- Jedi vs Sith
so how is this mod going? PS holy magic needs #holy (not #holiness)
so if you still want priestly magics...
I'm waiting for my comp to be fixed after that I'd like to check the sprites and maybe use the Jedi and Sith as either a nation (but I'd need to think how to fit in, I'm thinking of something like the force being balanced and putting the best idea's of both nations in one... though that might be a bit much) or at least as independants (probably not recruitable but.. maybe, at least as fun defenders of a nice good new site) in my Dominions 3000 mod.
That is if Desert_Fox can agree with that. I hope he's still around.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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